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 | item: The Drawing Mentor series of books breaks down drawing into simple easy to understand subjects, each are filled with detailed explanations, examples and exercises, that way you can get the exact lesson you need based on your skill level and skip the lessons you don't need. )In the end, the goal of the Drawing Mentor series is to provide lessons, examples and practice exercises which will give you the knowledge and skills you need to be able to draw anything you can see or imagine. This lesson will explain what fantasy drawing is, some things to take into consideration when drawing fantasy, and then take you through a step by step example to help you complete a fantasy drawing of a dragon. Currently there are 14 Drawing Mentor books in the series with subjects ranging from drawing simp... see description |
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 | item: Sociologist, preacher, pop-culture expert, and DJ Ralph Watkins understands that while there is room for a critique of mainstream hip-hop and culture, by listening more intently to the music's story listeners can hear a prophet crying out, sharing the pain of a generation that feels as though it hasn't been heardHip-hop culture is experiencing a sea change today that has implications for evangelism, worship, and spiritual practices. Yet Christians have often failed to interpret this culture with sensitivity. Sociologist, preacher, pop-culture expert, and DJ Ralph Watkins understands that while there is room for a critique of mainstream hip-hop and culture, by listening more intently to the music's story listeners can hear a prophet crying out, sharing the pain of a generation that feel... see description |
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 | item: Topics covered include how to differentiate a device, interaction models, deciding what controls to have and where they should go, and how to design device feedbackFrom the ancient history of devices through the post-industrial-design era of touchscreens and gestural interfaces, Designing Devices presents keen insights on what it takes to design a truly great device. Table of ContentsPART I: DEVICE BASICSThe History of DevicesDevice ComponentsWhat Makes a Great Device?PART II: CONCEPT AND STRATEGYSingle or Multipurpose Device?DifferentiatorsCommon Product-Service Business StrategiesAdding Value and The Buddha Nature of DevicesPART III: DESIGNResources and ConstraintsIterationFormTo Screen or Not to ScreenResistive vs. Topics covered include how to differentiate a device, interaction mo... see description |
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